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Magical clay sculpture artists
Magical clay sculpture artists






magical clay sculpture artists

magical clay sculpture artists

Then I reduced the intensity to around 12 or 13, and finally, for the ClayBuildup, I activated the BackFace mask too. I have my own version of ClayBuildup, Dam Standard, and Paint brushes.įor the ClayBuildup and Dam Standard, I just went into Stroke, Lazy Mouse, and reduced the Lazy Step very low. It's mainly sculpting with brushes, Move, Dam Standard, ClayBuildup, Trim Dynamic, and Paint. In ZBrush, there are no secrets, and I use very few options. I only used ZBrush for blocking, sculpting, and even painting. A slight rotation can compromise the understanding of volumes, and perspective can also vary a lot depending on the shot. There are always tools to cheat, such as ZBrush's See-through, or you can simply import the reference, but be careful with that. We just want a silhouette that works from any point of view.

magical clay sculpture artists

In the beginning, we ignore details, anatomy, etc. The aim here is just to have a silhouette that works. For a stylized project, and especially for Gwen, the silhouette has to be dynamic, so we look at the references and understand the relationship between the curved and straight parts. It's the same approach as in 2D. You can start with a Basemesh, poly-modeling, etc.

#MAGICAL CLAY SCULPTURE ARTISTS SOFTWARE#

It doesn't matter what software or method you use. Once you have an idea of the process, you can finally start blocking. It's best to avoid starting a project without knowing where you're going. Now that we've learned a lot from our research, we can imagine what the process will be like, what will be different from what we're used to, and how we should approach these changes.








Magical clay sculpture artists